Post by Mr Jones on Jun 30, 2010 19:09:03 GMT
First Of All Before I Post The Rules These Are Rules I've Used From Other Leagues (NLW) Thanks.
Rule #2:[/b] Strong Grapples = Your best friend: Okay, many people may or may not do strong grapples at all. That may be hard to believe for some but it's true, people need to start doing Strong Grapples because a match filled with Ground and diving moves is not worth playing. ractice makes perfect and if you keep doing strong grapples, you will get better at them.
Rule #3:[/b] Let your opponent in the ring: Say you get knocked or exit the ring and your opponent doesn't go out. You go to get in the ring and you are attacked in the animation of getting into the ring. Thats wrong in allot of ways. So from now on you must let your opponent into the ring, you should move back and give your opponent some space. Then go back to the match.
Rule #4:[/b] Cut down on the diving moves: Diving moves are fine, but if you ground your opponent and do one move that’s fine too. But if you do a diving turnbuckle move, and go up and repeat or go and do a springboard. It gets very frustrating for the opponent and it boosts your bar big-time. So as of now you must not do more than 2 diving moves in a row. But because of this rule don’t use it as an excuse to do 1 diving move every time
someone is down.
Rule #5:[/b] Switch up your move set: If in the game, you keep using the same grapple/ground/strike move. It gets irritating for the opponent. So now we encourage you to switch up your moveset and use different moves. Instead of going for a move that you have done already in a strong grapple, just do another one. Or if instead of going for a dive, pick up the opponent and go for a rope rebound. Little things like this improve your gameplay and make you a much better player by using your moveset to the fullest.
Rule #6:[/b] Don’t keep leaving the ring: If during a match your opponent keeps going outside of the ring, and taunts it just shows that your opponent is acting like a coward. if you go outside JUST to taunt which is highly annoying. If you go outside just to taunt multiple times it shows signs of fear of getting your ass kicked, so you’re trying to boost your bar back up. So as of now you must cut down on how many times you go out of the ring.
Rule #7:[/b] No attacking in promos without the persons consent: Say you cut a promo issuing an open challenge. How would you feel if someone did a reply of their character coming down and kicking your ass? You would feel pissed off! So as of now you MUST ask the person may they do so and so in the promo. So if someone does that against your consent Message one of the Admins and it will be removed.
Rule #8:[/b] No changing moves/abilites without owners consent: If you want to change a move or two from your superstars moveset, or even though highly unlikely, an ability. Say you want to fix up something from your moveset because something is just not right. Message a staff member and tell them what moves you would like to change, once one of the Admins confirms that you can edit the moves you can go right ahead and do so
Rule #9:[/b] Let up on regular submissions: If you put someone in a camel clutch, and the match has been going on for a while and your opponent is hurt. You must let go of the submission somewhere in the middle of the bar because when an opponent is badly hurt it is highly likely that they can tap from a normal submission.
Rule #10:[/b] Tag Team Matches; Stay in your corner: It's not fun if the opponent is running in the ring stopping you all the time. It just sucks the fun out of it. So as of now in tag team matches you must stay in your corner unless your opponent is being pinned. Not when the signature move is being done, not after the signature is done. Not during the finisher and not after the finisher.
When your partner is being pinned
Rule #11:[/b] Tag Team Matches; Cut down on Hot Tags: In some cases in tag matches, there would be hot tags every minute! It's insane, Hot Tags are only meant to be done once or twice in a tag match. So please try keep it that way.
Rule #12:[/b] Pin after finisher: Last but not least in our illustrious list of rules, a match MUST end by a finisher. Whether it is a pin fall after a finisher, or a submission by a finisher. Nobody wants to a see a hyped match end after a hip toss?... Do we?[/center][/colour]
Rule #1:
[/b]First move in a match MUST not be a running move: It's clearly unfair if you run right at your opponent at the start of a match, or if you do it to your opponent. So from now on the first contact with your opponent must a strike/grapple that’s not a running move.Rule #2:[/b] Strong Grapples = Your best friend: Okay, many people may or may not do strong grapples at all. That may be hard to believe for some but it's true, people need to start doing Strong Grapples because a match filled with Ground and diving moves is not worth playing. ractice makes perfect and if you keep doing strong grapples, you will get better at them.
Rule #3:[/b] Let your opponent in the ring: Say you get knocked or exit the ring and your opponent doesn't go out. You go to get in the ring and you are attacked in the animation of getting into the ring. Thats wrong in allot of ways. So from now on you must let your opponent into the ring, you should move back and give your opponent some space. Then go back to the match.
Rule #4:[/b] Cut down on the diving moves: Diving moves are fine, but if you ground your opponent and do one move that’s fine too. But if you do a diving turnbuckle move, and go up and repeat or go and do a springboard. It gets very frustrating for the opponent and it boosts your bar big-time. So as of now you must not do more than 2 diving moves in a row. But because of this rule don’t use it as an excuse to do 1 diving move every time
someone is down.
Rule #5:[/b] Switch up your move set: If in the game, you keep using the same grapple/ground/strike move. It gets irritating for the opponent. So now we encourage you to switch up your moveset and use different moves. Instead of going for a move that you have done already in a strong grapple, just do another one. Or if instead of going for a dive, pick up the opponent and go for a rope rebound. Little things like this improve your gameplay and make you a much better player by using your moveset to the fullest.
Rule #6:[/b] Don’t keep leaving the ring: If during a match your opponent keeps going outside of the ring, and taunts it just shows that your opponent is acting like a coward. if you go outside JUST to taunt which is highly annoying. If you go outside just to taunt multiple times it shows signs of fear of getting your ass kicked, so you’re trying to boost your bar back up. So as of now you must cut down on how many times you go out of the ring.
Rule #7:[/b] No attacking in promos without the persons consent: Say you cut a promo issuing an open challenge. How would you feel if someone did a reply of their character coming down and kicking your ass? You would feel pissed off! So as of now you MUST ask the person may they do so and so in the promo. So if someone does that against your consent Message one of the Admins and it will be removed.
Rule #8:[/b] No changing moves/abilites without owners consent: If you want to change a move or two from your superstars moveset, or even though highly unlikely, an ability. Say you want to fix up something from your moveset because something is just not right. Message a staff member and tell them what moves you would like to change, once one of the Admins confirms that you can edit the moves you can go right ahead and do so
Rule #9:[/b] Let up on regular submissions: If you put someone in a camel clutch, and the match has been going on for a while and your opponent is hurt. You must let go of the submission somewhere in the middle of the bar because when an opponent is badly hurt it is highly likely that they can tap from a normal submission.
Rule #10:[/b] Tag Team Matches; Stay in your corner: It's not fun if the opponent is running in the ring stopping you all the time. It just sucks the fun out of it. So as of now in tag team matches you must stay in your corner unless your opponent is being pinned. Not when the signature move is being done, not after the signature is done. Not during the finisher and not after the finisher.
When your partner is being pinned
Rule #11:[/b] Tag Team Matches; Cut down on Hot Tags: In some cases in tag matches, there would be hot tags every minute! It's insane, Hot Tags are only meant to be done once or twice in a tag match. So please try keep it that way.
Rule #12:[/b] Pin after finisher: Last but not least in our illustrious list of rules, a match MUST end by a finisher. Whether it is a pin fall after a finisher, or a submission by a finisher. Nobody wants to a see a hyped match end after a hip toss?... Do we?[/center][/colour]